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Gymkhana Event Rules
1. Quadrille Race – Rider starts and
finishes in center with start-finish poles 20 feet
apart. Horse to run through starting poles, make two
left-hand or two right-hand turns around the corner
poles and then race back through center start/finish
poles to make two right-hand or two left-hand turns
around corner poles and then back through start-finish
poles to end time. Right or left beginning turns are
rider’s choice, but must be done two left, two right OR
two right, two left. There is a five-second penalty for
each pole knocked over. Corner poles are 75 feet apart
on all sides. Rider disqualified if crosses time line
before completion.
2. 75 Up and Back – Only run one
contestant at a time. Contestant will race 75 yards up
the arena around a stake or barrel and return across the
starting line for a time. Running start. IF the marker
is knocked over, contestant is not disqualified or
assessed a time penalty.
Disqualification:
- Any fall of horse or rider
- Horse makes full turn prior to
or after rounding the designated marker.
- Crossing back over time line
before completion of the pattern.
3. Pole Bending Race – Poles to
be set in straight line with first pole 21 feet from
starting line and each pole spaced at 21 feet between
thereafter. There are six poles. Poles should be at
least 6 feet tall. Contestant begins on either left or
right side with full run down the last pole, 180° turn
and weave back to first pole, 180° turn weave back,
another 180° turn and full run back across finish line.
A disqualification occurs when the horse’s body (any
part) goes between poles in any configuration other than
the one described. Any back up in the pattern
constitutes a no time. A five-second penalty will be
assessed for each pole knocked down.
4. Keyhole Race – Only run one
contestant at a time. Pattern is to consist of 10
buckets and nine 10-foot poles with wrapped/covered
ends. Plastic buckets and ½-inch or ¾-inch conduit pipe
recommended. Entrance to keyhole should not be more than
5 feet wide and 10 feet long. Keyhole should not be less
than 30 feet and not more than 75 feet from starting
line. If a pole is knocked down for any reason, the
contestant will be disqualified. Horse may not step
outside of circle. Field judge’s decision will be final.
Disqualification:
- Any fall of horse or rider
- More than one turn of horse
within keyhole.
- Knocking off of any pole or
knocking over buckets.
- Stepping or jumping outside of
keyhole anywhere other than the actual entrance to
and exit from the keyhole.
- Crossing back over time line
before completion of the pattern.
5. Flag Race – One and one-half
minute time limit on this event. Contestant appears at
start line where he/she is given a flag not over
24-inches in length. Contestant races 50-75 yards to
first barrel (left or right side depending on right or
left handed), sticks flag in bucket containing either
sand, dirt, oats, cat-litter, runs straight across to
second barrel and picks up flag and races back across
finish line. Barrels should be no less than 25 feet
apart. NO backing is allowed. Time of two seconds will
be added for carrying flag any place except in hand as
required (mouth for example). Contestants will be
disqualified for knocking over barrel or bucket, missing
or dropping flag, using flag as whip. Disqualification
occurs if flag touches horse in such manner.
Disqualification:
- Any fall of horse or rider
- Missing first bucket.
- Missing flag in second bucket.
- Backing in any manner.
- Flag touches horse in any manner
other than accidental.
- Full turn other than barrel.
- Crossing back over time line
before completion of the pattern.
- One clockwise turn around each
barrel is allowed if flag is missed on first or
second barrel.
6. Stake Race – Pattern to be set by
field judge before starting event. Upright markers
(preferably cones) are set 40 feet on either side of
centerline. (Center line also start and finish line). IF
cones are not available, poles or barrels may be used,
but are not recommended. Start by crossing center line
between upright markers, making right or left turn at
first marker then opposite turn on opposite marker
completing figure 8. Time and patterns stops when finish
line is crossed.
Disqualification:
- Any fall of horse or rider
- Knocking down or running over
marker.
- Any turn other than 180° turn
around first or second cone.
- Crossing back over time line
before completion of pattern.
7. Barrel Racing - Distance between
first and second barrel should be set at 35 yards,
distance between third barrel and first and second shall
be 35 yards. Plastic barrels are preferable, metal may
be used if no other are available. A five-second penalty
shall be assessed for each barrel knocked over during a
competitive run. Contestant may run to left or right
barrel first and then continue to cloverleaf pattern.
One left and two right turns, or one right and two left
turns.
Disqualification:
- Any fall of horse or rider
- Any turn outside of pattern
other than those listed as part of the pattern
sequence.
- If horse passes on the wrong
side of any barrel within the designated pattern.
- Crossing back over time
line before completion of the pattern.
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